The four free cells
Each free cell holds exactly one card. They are temporary parking, not storage — the number you leave empty decides how many cards you can move as a single run.
FreeCell deals all fifty-two cards face up across eight columns, with four free cells to park cards in. Nothing is hidden, so nothing is luck: the overwhelming majority of deals can be beaten by a good plan.
Play FreeCellEach free cell holds exactly one card. They are temporary parking, not storage — the number you leave empty decides how many cards you can move as a single run.
A multi-card move is only possible because the game shuffles cards through the free cells for you. Free cells plus empty columns determine the maximum, so filling all four cells freezes the board.
Build down in alternating colours in the columns and up by suit on the foundations. When the position is clearly won, auto-finish sends everything home.