Chaining cards
A five plays on a four or a six. The sequence wraps, so a King plays on an Ace and back again — that wrap keeps long chains alive far more often than players expect.
TriPeaks lays out three overlapping peaks of cards and asks for one thing: take any free card that is one rank above or below the card on the waste pile. Suits never matter, so the whole game is about chaining.
Play TriPeaksA five plays on a four or a six. The sequence wraps, so a King plays on an Ace and back again — that wrap keeps long chains alive far more often than players expect.
Every card in an unbroken chain is worth more than the last, and clearing a full peak pays a bonus. Drawing from the stock breaks the streak and costs points, so each draw is a real decision.
Clear all three peaks to win. If the stock runs out with cards still on the board, the round ends — and the fewer cards left, the better your result.