How to play Checkers

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How to play Checkers

Checkers, also called English draughts, is a two-player board game on an eight-by-eight board. You win by capturing every enemy piece or leaving your opponent with no legal move.

Setup and movement

Each side starts with twelve pieces on the dark squares of the three nearest rows. Ordinary pieces move one square diagonally forward to an empty square.

Captures

Jump over an adjacent enemy piece to the empty square beyond it and remove it. If more jumps are available from the landing square, the chain continues in the same turn.

Captures are compulsory

If a capture is available anywhere, you must take one — you cannot make a quiet move instead. That single rule shapes most of the tactics in the game.

Kings

Reach the far row and your piece is crowned. A king moves and jumps both forward and backward, which makes it worth roughly two ordinary pieces.

Tips from the table

  • Because captures are forced, offering a piece to set up a double capture back is the main weapon.
  • Hold your back row together early; gaps there let an enemy king in.
  • Advance in connected pairs so a jumped piece can always be answered.
  • Trade pieces off when you are ahead in material — fewer pieces makes your lead decisive.