Setup and movement
Each side starts with twelve pieces on the dark squares of the three nearest rows. Ordinary pieces move one square diagonally forward to an empty square.
Checkers, also called English draughts, is a two-player board game on an eight-by-eight board. You win by capturing every enemy piece or leaving your opponent with no legal move.
Each side starts with twelve pieces on the dark squares of the three nearest rows. Ordinary pieces move one square diagonally forward to an empty square.
Jump over an adjacent enemy piece to the empty square beyond it and remove it. If more jumps are available from the landing square, the chain continues in the same turn.
If a capture is available anywhere, you must take one — you cannot make a quiet move instead. That single rule shapes most of the tactics in the game.
Reach the far row and your piece is crowned. A king moves and jumps both forward and backward, which makes it worth roughly two ordinary pieces.
Same table, no loading screens — pick your next hand.